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Old Mar 05, 2006, 09:59 PM // 21:59   #81
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Quote:
Originally Posted by Keyote
If you want more than 4 - 6 energy from OoB, you need to let your health regen naturally or you spend it back on the self heal. If you manage to do that in PvP, I'd love to know how.
This is where the good players are separated from the rest. You DON'T heal yourself after using oob. It's dumb. The only time you need to heal yourself is when you're being ganked. And then you don't use oob.
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Old Mar 05, 2006, 11:39 PM // 23:39   #82
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Hmm... so being the great PvP player that you are you can never think of the moment when you are being ganked and may need to heal something else but have no energy? That's what the bitching is about, you could do that before...can't really any more.
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Old Mar 06, 2006, 12:15 AM // 00:15   #83
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Quote:
Originally Posted by Manic Smile
Hmm... so being the great PvP player that you are you can never think of the moment when you are being ganked and may need to heal something else but have no energy? That's what the bitching is about, you could do that before...can't really any more.
That's the point. You can't hide behind your 2 boon prots and heal party spammer.

Stategy will now win games 100% of the time. You can dmg through healing and heal party now. Nice to see a change.
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Old Mar 06, 2006, 01:13 AM // 01:13   #84
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Quote:
Originally Posted by Falcon213
This is where the good players are separated from the rest. You DON'T heal yourself after using oob. It's dumb. The only time you need to heal yourself is when you're being ganked. And then you don't use oob.
So the good monks in 4v4 rarely get ganked? I must be really bad then, because in almost every match I'm trying to keep myself alive more than the rest of the team.

4v4 IS a monk gankfest. If you're with other monks then the problem with OoB isn't nearly as big an issue.
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Old Mar 06, 2006, 01:52 AM // 01:52   #85
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Edrain looks better now... but then its got a longer recharge and its situational on the enemy having the energy there to steal and give back to you.
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Old Mar 06, 2006, 02:18 AM // 02:18   #86
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Quote:
Originally Posted by twicky_kid
That's the point. You can't hide behind your 2 boon prots and heal party spammer.

Stategy will now win games 100% of the time. You can dmg through healing and heal party now. Nice to see a change.
Agreed for the most part, but the guy above my orginal post was missing the point I think...
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Old Mar 07, 2006, 10:18 AM // 10:18   #87
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Thumbs down OOB nerf, what do you think ?

Hi!

I'm just here to complain about the "Offering of Blood" nerf.
Sacrifice 20% of maximum health. You gain 8-18 energy.

Before it was 10%. This means that you only have to use it 5 times and then you die. Before you could use it 10 times but now they've nerfed it twice.

Interesting..
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Old Mar 07, 2006, 10:26 AM // 10:26   #88
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as annoyed as I am by this nerf, I ve gotten over it telling myself that it was truly overpowered even though I liked to use it intensively.
Now I ve tried out other energy management skills for my monk that are effective enough for me to do my job.
It is possible they nerfed it too much. But I cant really tell. Maybe a 15% OoB might have still made me use that skill (as a monk).

Last edited by kais; Mar 07, 2006 at 10:28 AM // 10:28..
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Old Mar 07, 2006, 11:27 AM // 11:27   #89
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Still a great skill even at the 20% sacrifice.
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Old Mar 07, 2006, 11:30 AM // 11:30   #90
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People whose posts were deleted: Don't flame.
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Old Mar 07, 2006, 11:45 AM // 11:45   #91
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20% is fine, sure it'll kill you using it 5 times in a row, but you have a 15s recharge in which time you regen health. On top of that, you don't always need the energy from it as soon as it recharges.
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Old Mar 07, 2006, 12:54 PM // 12:54   #92
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Quote:
Originally Posted by Sekkira
20% is fine, sure it'll kill you using it 5 times in a row, but you have a 15s recharge in which time you regen health. On top of that, you don't always need the energy from it as soon as it recharges.

So true, that and if your a necro, then soul reaping also help's. Plus having Vampiric Gaze/Touch(which at times doesn't hurt), then you steal 52 or 65 health(depending on which spell you use/have).

All in all, I just keep an eye on how much energy and health, before usen OoB.

Last edited by Dragonblood; Mar 07, 2006 at 12:58 PM // 12:58..
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Old Mar 07, 2006, 01:54 PM // 13:54   #93
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I don't see anything wrong with this change. I think that since they also lowered the recharge times for E-drain and E-tap, mesmer secondary become a more viable option than before, but I don't think the 20% sac is really anything to worry about. Healing touch used on self easily negates this sacrifice.
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Old Mar 07, 2006, 02:46 PM // 14:46   #94
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Many monks adapted to Monk/Mesmer for Energy Drain now.
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Old Mar 07, 2006, 02:53 PM // 14:53   #95
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what about channling, a couple monks in my guild have started using it, it makes sence, 1 energy per each foe in area every spell, so if your in a heavy fight (8v8) theres like 8 energy each 5 energy heal in the area... and you only need like 6 or 7 in inspiration to make it last longer then the recharge
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Old Mar 07, 2006, 02:57 PM // 14:57   #96
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I use OoB with both my monk and my necro and haven't noticed any problems with it. As long as you don't spam it 5 times in a row you should be fine.
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Old Mar 07, 2006, 05:48 PM // 17:48   #97
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Quote:
Originally Posted by Rilder
what about channling, a couple monks in my guild have started using it, it makes sence, 1 energy per each foe in area every spell, so if your in a heavy fight (8v8) theres like 8 energy each 5 energy heal in the area... and you only need like 6 or 7 in inspiration to make it last longer then the recharge
That is the worst idea ever. Monks are in the backline for a reason you know. To comprimise their position is suicide.
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Old Mar 07, 2006, 05:59 PM // 17:59   #98
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I don't see this as a bad nerf, more of a proper balance. When we start seeing cookie cutter builds, it hints something may be wrong. It doesn't mean something is actually wrong, just something may be wrong.

Look at Dark Pact, for example. On a level 20 character, unless your Blood attributes are maxed you will sacrifice more health than the damage you do using the skill.

Sacrificing ~80ish health for 15-20 energy seems like a fair tradeoff to me.
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Old Mar 07, 2006, 06:10 PM // 18:10   #99
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Quote:
Originally Posted by Rilder
what about channling, a couple monks in my guild have started using it, it makes sence, 1 energy per each foe in area every spell, so if your in a heavy fight (8v8) theres like 8 energy each 5 energy heal in the area... and you only need like 6 or 7 in inspiration to make it last longer then the recharge
Channeling is ok for 4v4, but probably not worth using in 8v8.
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Old Mar 07, 2006, 06:15 PM // 18:15   #100
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Channeling and Inspired hex is the most commonly used energy managment skills in HA which is 8v8.
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